In today’s aging societies, elderly people often have difficulties to find people to communicate with. To address this loneliness of the elderly, it has been suggested to create more opportunities for children and elderly people to engage in various shared activities together. In this ongoing research, we investigate that social offline games can facilitate communication between the generations by creating a mutually enjoyable environment where elderly and young persons can interact with each other. A longitudinal approach is used to investigate whether intergenerational communication actually is enhanced by utilizing social offline games as the medium. Prior research has been conducted in related topics, such as the perceptions of the youn...
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-pl...
Introduction: Several interventions have been developed to enhance social connectedness among older ...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Abstract This study is grounded in a social-cultural framework that embeds learning in social activi...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
This study examined the social gameplay and learning experience of older adults during four weeks of...
Social relationships and participation have been considered essential elements in contributing to a ...
MSc (Clinical Psychology), North-West University, Potchefstroom Campus, 2015The rapid increase in th...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Loneliness increases mortality risk by 50% and is one of the main causes of depression. Several fact...
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-pl...
Introduction: Several interventions have been developed to enhance social connectedness among older ...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Abstract This study is grounded in a social-cultural framework that embeds learning in social activi...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
This study examined the social gameplay and learning experience of older adults during four weeks of...
Social relationships and participation have been considered essential elements in contributing to a ...
MSc (Clinical Psychology), North-West University, Potchefstroom Campus, 2015The rapid increase in th...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Loneliness increases mortality risk by 50% and is one of the main causes of depression. Several fact...
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-pl...
Introduction: Several interventions have been developed to enhance social connectedness among older ...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...