Increasingly information systems span organizational boundaries. As “doing business electronically” becomes a central feature of IS strategy, it also becomes crucial for IS curricula to reflect this new reality. The potential for these systems to affect corporate performance demands that managers and system developers receive training in inter-organizationalsystems. This panel maintains that important aspects of business dynamics may be conveyed through simulations set in a business gaming environment. While simulation conveys knowledge about the complex dynamic aspects of inter-organizational systems, gaming provides realism and stimulates interest among participaits. This panel will debate the merits of using simulation and gaming as vehi...
Enterprise systems implementations are often high cost and high risk with many companies failing to ...
This paper will designate the difference between a business simulation--a fully case-based experienc...
"U. S. Business games were born as small, experiential exercises in the 1940s and 50s, but with the ...
Increasingly information systems span organizational boundaries. As “doing business electronically” ...
This paper discusses business games as teaching tools in Technology Management (TM). The discipline’...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
Computer simulations have been utilized for well over twenty years as an instruetional tool in busin...
This paper describes the introduction of a simulation game into an IS class for business students no...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Two questions asked by business policy professors are &dquo;Should total business enterprise com...
Work-readiness is becoming a strategic priority for Australian higher education institutions (HEIs),...
The ability to manage business processes in the context of the digital transformation is a key compe...
Although we want to research, understand and teach about organisations as information systems, we fi...
This paper describes the introduction of a simulation game into an online Information Systems (IS) c...
Abstract: In this paper we highlight the need to provide education that represents a business proces...
Enterprise systems implementations are often high cost and high risk with many companies failing to ...
This paper will designate the difference between a business simulation--a fully case-based experienc...
"U. S. Business games were born as small, experiential exercises in the 1940s and 50s, but with the ...
Increasingly information systems span organizational boundaries. As “doing business electronically” ...
This paper discusses business games as teaching tools in Technology Management (TM). The discipline’...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
Computer simulations have been utilized for well over twenty years as an instruetional tool in busin...
This paper describes the introduction of a simulation game into an IS class for business students no...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Two questions asked by business policy professors are &dquo;Should total business enterprise com...
Work-readiness is becoming a strategic priority for Australian higher education institutions (HEIs),...
The ability to manage business processes in the context of the digital transformation is a key compe...
Although we want to research, understand and teach about organisations as information systems, we fi...
This paper describes the introduction of a simulation game into an online Information Systems (IS) c...
Abstract: In this paper we highlight the need to provide education that represents a business proces...
Enterprise systems implementations are often high cost and high risk with many companies failing to ...
This paper will designate the difference between a business simulation--a fully case-based experienc...
"U. S. Business games were born as small, experiential exercises in the 1940s and 50s, but with the ...