This paper presents a new method for characterizing computer games based on lexicons obtained from online game reviews. Inspired by the lexical approach to define personality traits(Ashton, 2007), we hypothesize that game players would have used natural language in describing computer games and play experience over the time and the fundamental traits of computer games would be encapsulated in player’s languages. Therefore, the traits of computer games could be explored by investigating descriptive terms within game reviews
Recognizing players’ affective state while playing video games has been the focus of many recent res...
This paper argues for the examination of lexical patterns within videogames. In particular, it posit...
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
In this paper, we report on three projects in which we are applying natural language processing tech...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Onl...
While the categories that are typically used to discriminate games have been useful in the past, mor...
Online multiplayer games are often thought to promote "toxic" or negative language due to their comp...
Video games industry represents one of the most profitable activity connected with entertainment and...
Purpose - Personality trait detection is a problem that has been gaining much attention in the compu...
This thesis deals with the language of players of video games, especially computer games. The langua...
From the perspective of Game Localization (Bernal-Merino 2015, O’Hagan and Mangiron 2013), this pape...
The serious games community is moving toward research focusing on direct comparisons between learnin...
Recognizing players’ affective state while playing video games has been the focus of many recent res...
This paper argues for the examination of lexical patterns within videogames. In particular, it posit...
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
In this paper, we report on three projects in which we are applying natural language processing tech...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Onl...
While the categories that are typically used to discriminate games have been useful in the past, mor...
Online multiplayer games are often thought to promote "toxic" or negative language due to their comp...
Video games industry represents one of the most profitable activity connected with entertainment and...
Purpose - Personality trait detection is a problem that has been gaining much attention in the compu...
This thesis deals with the language of players of video games, especially computer games. The langua...
From the perspective of Game Localization (Bernal-Merino 2015, O’Hagan and Mangiron 2013), this pape...
The serious games community is moving toward research focusing on direct comparisons between learnin...
Recognizing players’ affective state while playing video games has been the focus of many recent res...
This paper argues for the examination of lexical patterns within videogames. In particular, it posit...
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (...