Art museums are currently discovering the power of mobile apps. This leads to a growing variety of available apps for museums and galleries. The artistic environment of these institutions necessitates an in-depth analysis of contextual factors that affect acceptance of such apps. In this paper, an iterative approach to develop well-accepted apps for interaction of visitors and artworks is presented. The first iteration includes a field study in a museum of modern arts. In the course of this study, a multiple method approach was applied to detect contextual enablers and constraints for acceptance of interactive tags that were implemented at the museum. The results of the field study indicate a need for further iterations in the development p...
Museum mobile applications usually aim at enhancing the visitors' experience, but a poor application...
Abstract—More than one billion smartphone users are estimated by 2014. With this in mind, visiting c...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
Art museums are currently discovering the power of mobile apps. This leads to a growing variety of a...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Cultural heritage is an area that has recently drawn research attention, especially for exploring wa...
Cultural heritage institutions (e.g. museums) expand the scope of information technology adaptation ...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
Human computer interaction has evolved in the last years in order to enhance users’ experiences and ...
This thesis examines the context of use of mobile multimedia handheld guides and applications as an ...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
none8Arlington, VirginiamixedSALMON CINOTTI T.; RAFFA G.; ROFFIA L.; GARZOTTO F.; MUZII R.; VARLESE ...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
This paper presents the design and implementation of an interactive application - TACTEC - for mult...
Museum mobile applications usually aim at enhancing the visitors' experience, but a poor application...
Abstract—More than one billion smartphone users are estimated by 2014. With this in mind, visiting c...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
Art museums are currently discovering the power of mobile apps. This leads to a growing variety of a...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Cultural heritage is an area that has recently drawn research attention, especially for exploring wa...
Cultural heritage institutions (e.g. museums) expand the scope of information technology adaptation ...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
Human computer interaction has evolved in the last years in order to enhance users’ experiences and ...
This thesis examines the context of use of mobile multimedia handheld guides and applications as an ...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
none8Arlington, VirginiamixedSALMON CINOTTI T.; RAFFA G.; ROFFIA L.; GARZOTTO F.; MUZII R.; VARLESE ...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
This paper presents the design and implementation of an interactive application - TACTEC - for mult...
Museum mobile applications usually aim at enhancing the visitors' experience, but a poor application...
Abstract—More than one billion smartphone users are estimated by 2014. With this in mind, visiting c...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...