This research-in-progress paper uses the grounded theory approach to understand user engagement in educational computer gaming. Twenty-one subjects who have experienced engagement with educational computer games were interviewed about their engaging experience with educational computer games. The preliminary results are presented in this paper, where they are conceptualized into three main categories: (i) conditions of engagement, (ii) characteristics of engagement, and (iii) outcomes of engagement
University students utilise e-learning resources to gain easy access to information and to make gene...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This research-in-progress paper uses the grounded theory approach to understand user engagement in e...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
The technological affordances of three-dimensional (3D) multi-user virtual worlds and their effectiv...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Engagement is an essential element of the player experience, and the concept is described in various...
Abstract: This paper describes a study that was performed to define a model of “engagement ” in digi...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
The influence of technology on education is significant and growing. In particular, most students in...
It has been suggested that digital games can be powerful learning environments that encourage active...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
University students utilise e-learning resources to gain easy access to information and to make gene...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This research-in-progress paper uses the grounded theory approach to understand user engagement in e...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
The technological affordances of three-dimensional (3D) multi-user virtual worlds and their effectiv...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Engagement is an essential element of the player experience, and the concept is described in various...
Abstract: This paper describes a study that was performed to define a model of “engagement ” in digi...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
The influence of technology on education is significant and growing. In particular, most students in...
It has been suggested that digital games can be powerful learning environments that encourage active...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
University students utilise e-learning resources to gain easy access to information and to make gene...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...