Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows thousands of players to play simultaneously through the Internet in the same virtual environment. A number of researchers have started to introduce the use of MMOG as a new generation of educational platform, allowing players to interact and to learn together through collaborative game-play. However, the answers for the occurrence of collaborative learning behaviour and the motivational drivers for learning collaboratively in a MMOG are still underresearched. Motivated by such concerns, this study tests a theoretical model to explain individual’s intention to learn by peer motivations. The model employs motivational theories to propose two ...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
[[abstract]]This study investigates the design issue of massive multiplayer online game (MMOG) for l...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
This study aims to investigate massive peers, which is an unique characteristics of Massively Multip...
The Quest for Learning: discussing learner motivation paradigms in an online gaming space. Chris ...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Internet technology has been growing and become one of the options for people to interact with other...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
[[abstract]]This study investigates the design issue of massive multiplayer online game (MMOG) for l...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
This study aims to investigate massive peers, which is an unique characteristics of Massively Multip...
The Quest for Learning: discussing learner motivation paradigms in an online gaming space. Chris ...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Internet technology has been growing and become one of the options for people to interact with other...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effe...