In recent years, there have been some discussions in the scholarly literature about using Consumption Value Model (CVM) for explaining the adoption and usage of hedonic information technologies. As CVM is a relatively new theoretical lens, limited empirical evaluation of this model has so far been reported. In this article, we thus report an empirical evaluation of CVM for games downloading by students on their mobile phones context. We observe partial support for the applicability of CVM as only two value dimensions of CVM (performance/quality value and emotional value) are related to students’ intentions to download games. We further find mixed influence of students’ demographic characteristics on their value perceptions. The implications...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The aim of this research is to identify factors affecting individual’s intention to purchase a Smart...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
In recent years, there have been some discussions in the scholarly literature about using Consumptio...
In recent years, various forms of mobile technology based hedonic services are emerging. As this is ...
Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain u...
Among the large number of studies on adoption of mobile commerce, the major research perspective is ...
Mobile games are one of the largest mobile application areas and one where users are often willing t...
The rapid development of technology and the use of smartphones and mobile applications (apps) have b...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
The rapid development of technology and the use of smartphones and mobile applications (apps) have b...
After the outbreak of COVID-19, there was an increase in the download of mobile applications because...
This paper examines how price value, game content quality, positive and negative emotions, gender, a...
Mobile information services differ from traditional, office information systems in their focus on en...
Smartphones became a dominant medium for communication with the emergence of converging technology. ...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The aim of this research is to identify factors affecting individual’s intention to purchase a Smart...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
In recent years, there have been some discussions in the scholarly literature about using Consumptio...
In recent years, various forms of mobile technology based hedonic services are emerging. As this is ...
Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain u...
Among the large number of studies on adoption of mobile commerce, the major research perspective is ...
Mobile games are one of the largest mobile application areas and one where users are often willing t...
The rapid development of technology and the use of smartphones and mobile applications (apps) have b...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
The rapid development of technology and the use of smartphones and mobile applications (apps) have b...
After the outbreak of COVID-19, there was an increase in the download of mobile applications because...
This paper examines how price value, game content quality, positive and negative emotions, gender, a...
Mobile information services differ from traditional, office information systems in their focus on en...
Smartphones became a dominant medium for communication with the emergence of converging technology. ...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The aim of this research is to identify factors affecting individual’s intention to purchase a Smart...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...