Social influence is an important factor in guiding individual behavior, including purchase decisions. The online gaming industry has demonstrated itself to be one of the most successful business sectors to integrate the Internet into its business models. The purpose of the study is to investigate the influence an individual’s social environment has on willingness-to-pay a subscription fee for an online video game. Specifically, social influence is conceptualized as occurring on three levels within an individual’s social environment: the micro-, meso-, and macro-levels. Using a survey research methodology, this study examines the effects that these influences have on expected benefit, willingness-to-pay, and each other
Consumer Behavior is an interdisciplinary field that marketers use to understand the wants and behav...
This study aims to develop a theoretical model to explicate online group buying behaviour. The resea...
Online content providers who use the Internet to distribute content experience an extremely competit...
Business models integrating the internet into their value propositions have demonstrated varying lev...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
Advancements in online payment mechanics has revolutionised the monetisation of online games. One su...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
This study examines the effect of social influence on the adoption of multiple products for the same...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
The theoretical understanding of e-commerce has received much attention over the past years; however...
The purpose of this research paper is to explore the factors that influence Saudi users to adopt and...
Social interaction has grown to be an important part of the information systems. The so-called socia...
The term social commerce describes a subgroup of e-commerce that uses online media and social media ...
Consumer Behavior is an interdisciplinary field that marketers use to understand the wants and behav...
This study aims to develop a theoretical model to explicate online group buying behaviour. The resea...
Online content providers who use the Internet to distribute content experience an extremely competit...
Business models integrating the internet into their value propositions have demonstrated varying lev...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
Advancements in online payment mechanics has revolutionised the monetisation of online games. One su...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
This study examines the effect of social influence on the adoption of multiple products for the same...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
The theoretical understanding of e-commerce has received much attention over the past years; however...
The purpose of this research paper is to explore the factors that influence Saudi users to adopt and...
Social interaction has grown to be an important part of the information systems. The so-called socia...
The term social commerce describes a subgroup of e-commerce that uses online media and social media ...
Consumer Behavior is an interdisciplinary field that marketers use to understand the wants and behav...
This study aims to develop a theoretical model to explicate online group buying behaviour. The resea...
Online content providers who use the Internet to distribute content experience an extremely competit...