This study responds to the call for systematic knowledge and understanding related to virtual world learning environments (VWLEs). This paper proposes a research model of VWLEs and explores the use of a VWLE on key social and cognitive process in learning during on-going interaction in the learning environment
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Research in online education has demonstrated that social presence and student interaction are impor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This study examines and compares social presence perceived in a virtual world environment and studen...
Technological advances have altered how, where, when, and what information is created, presented and...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
This study examined how multi-user virtual worlds can enhance learning, by extending and refining a ...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Research in online education has demonstrated that social presence and student interaction are impor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This study examines and compares social presence perceived in a virtual world environment and studen...
Technological advances have altered how, where, when, and what information is created, presented and...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
This study examined how multi-user virtual worlds can enhance learning, by extending and refining a ...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...