Virtual worlds are receiving increasing attention as a promising technology to engage students in learning. However, the use of these technologies for educational purposes is currently hampered by a lack of understanding of how better learning can be achieved in such environments. Thus motivated, this study uses the lenses of flow and social translucence of technology theories to model the individual and technology-related perceptions that influence learning outcomes. Our results show that better learning is associated with learners’ flow experience variables (concentration and enjoyment) as well as a sense of presence (social and telepresence) in the virtual world. Further, the flow experience variables are influenced by the social and tel...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This study examines and compares social presence perceived in a virtual world environment and studen...
This study examines and compares social presence perceived in a virtual world environment and studen...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Research in online education has demonstrated that social presence and student interaction are impor...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Research in online education has demonstrated that social presence and student interaction are impor...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This study examines and compares social presence perceived in a virtual world environment and studen...
This study examines and compares social presence perceived in a virtual world environment and studen...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Virtual worlds are a relatively new source of technology-mediated learning. Little is known about th...
Research in online education has demonstrated that social presence and student interaction are impor...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
Research in online education has demonstrated that social presence and student interaction are impor...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This study examines and compares social presence perceived in a virtual world environment and studen...
This study examines and compares social presence perceived in a virtual world environment and studen...