Driven by the dominant Internet usage and the prospective profits from the game industry, especially from the thriving and robust free-to-play model of online games, there is a need to realize players’ behaviors. Playing online games is experienceoriented but rare studies further explore what reactions of initial (trial) experiences in game playing are and how they will further influence players’ behaviors. Uses and gratification theory can be seen in cases such as online games selection. Players select an online game not only to fit particular interests but also to attempt to show empowerment or other socially conscience motives. This study, therefore, seeks to explore the important antecedents (i.e. gratifications, presence, service mecha...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
The online game market has been growing rapidly and has received an increasing amount of attention i...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Recent years have witnessed rapid advancement in mobile entertainments. Online games have emerged wi...
The theoretical understanding of e-commerce has received much attention over the past years; however...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
Internet technology has been growing and become one of the options for people to interact with other...
How to attract players has been of interest to practitioners, online game designers and game site co...
Massively multiplayer online games (MMOGs) have been one of the fastest growing online entertainment...
The penetration of the internet, smart-phones and tablets has witnessed tremendous increase in the n...
With keen competition in the online game industry, game developers and publishers are finding new wa...
The purpose of this research is to find out the factors that affect online players. This study's var...
The development of online games is so high that leads many companies to compose games. To increase c...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
Purpose: Online games based on a freemium business model face the monetization challenge. The purpos...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
The online game market has been growing rapidly and has received an increasing amount of attention i...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Recent years have witnessed rapid advancement in mobile entertainments. Online games have emerged wi...
The theoretical understanding of e-commerce has received much attention over the past years; however...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
Internet technology has been growing and become one of the options for people to interact with other...
How to attract players has been of interest to practitioners, online game designers and game site co...
Massively multiplayer online games (MMOGs) have been one of the fastest growing online entertainment...
The penetration of the internet, smart-phones and tablets has witnessed tremendous increase in the n...
With keen competition in the online game industry, game developers and publishers are finding new wa...
The purpose of this research is to find out the factors that affect online players. This study's var...
The development of online games is so high that leads many companies to compose games. To increase c...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
Purpose: Online games based on a freemium business model face the monetization challenge. The purpos...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
The online game market has been growing rapidly and has received an increasing amount of attention i...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...