The IS education field has made increasing use of computerised experiential simulations, but few attempts have been made to create an authentic learning environment that combines and balances elements of video-based computer simulation with real-life learning activities. This paper explores the design principles used to develop a CD-ROM simulation where learners use interviewing skills to elicit system requirements from simulated employees in an authentic context. The employees are videoed actors who converse with each other and with learners within a dynamic interaction model. The paper also describes how we combined this simulation with other teaching approaches such as in-class discussions, student team work, formal presentations, etc
This paper describes the introduction of a simulation game into an IS class for business students no...
Deep and rapid changes in digital enterprise technology exceed the ability of traditional teaching m...
A case study from the Developing Enterprising Students project, a strategic teaching and learning pr...
The IS education field has made increasing use of computerised experiential simulations, but few att...
Work-readiness is becoming a strategic priority for Australian higher education institutions (HEIs),...
The global ERP software market is expected to reach $117.09 billion by 2030 (Biel, July 12, 2022). T...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
Touch it, feel it and experience it: Developing professional IS skills using interview-style experie...
Experiential simulations have been used effectively for teaching business, medicine and engineering....
Information System professionals strive to determine requirements by interviewing clients, observing...
One of the most critical issues facing investigative organisations is how best to administer effecti...
The design of enterprise information systems requires students to master technical skills for elicit...
The design of enterprise information systems requires students to master technical skills for elicit...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Deep and rapid changes in digital enterprise technology exceed the ability of traditional teaching m...
This paper describes the introduction of a simulation game into an IS class for business students no...
Deep and rapid changes in digital enterprise technology exceed the ability of traditional teaching m...
A case study from the Developing Enterprising Students project, a strategic teaching and learning pr...
The IS education field has made increasing use of computerised experiential simulations, but few att...
Work-readiness is becoming a strategic priority for Australian higher education institutions (HEIs),...
The global ERP software market is expected to reach $117.09 billion by 2030 (Biel, July 12, 2022). T...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
Touch it, feel it and experience it: Developing professional IS skills using interview-style experie...
Experiential simulations have been used effectively for teaching business, medicine and engineering....
Information System professionals strive to determine requirements by interviewing clients, observing...
One of the most critical issues facing investigative organisations is how best to administer effecti...
The design of enterprise information systems requires students to master technical skills for elicit...
The design of enterprise information systems requires students to master technical skills for elicit...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Deep and rapid changes in digital enterprise technology exceed the ability of traditional teaching m...
This paper describes the introduction of a simulation game into an IS class for business students no...
Deep and rapid changes in digital enterprise technology exceed the ability of traditional teaching m...
A case study from the Developing Enterprising Students project, a strategic teaching and learning pr...