This document details the research and ideas which have informed the development of my art practice. My practice is concerned with the implications of persistent mediation by the ubiquitous technologies of the virtual environment. My chosen medium is the screen-based device which enables access and participation in this ‘virtual space’. In this document I explore how my art practice can create a rupture in the relationship between the user and the ‘virtual space’ they inhabit
Developments in computer and communication technologies, which constitute the starting point of conc...
The concept of real changes due to the emergence of ubiquitous computing and nomadic technology devi...
The paper introduces my practice-led project i'Nstall. This research investigates the possibility of...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
The widespread use of digital communication tools has brought the formation of a new perception of s...
This paper discusses the performative boundary between real and virtual spaces, as it constitutes it...
This paper explores the juxtaposition between architectonic space and virtual environments. It estab...
Art finds itself infinitely connected to technology, or on an even deeper level, humanity itself is ...
This text describes an art category which draws on the Augmented Reality (AR) Technology, which is c...
Location-based virtual interventions provide a new field for artistic creation through the use of au...
Screen-based media, such as touch-screens, navigation systems or virtual reality applications merge ...
In this master thesis I examinate the experience of space, place and genius loci in the application ...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Space has been conceived in many different ways by as many different disciplines. Lefebvre and Harve...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
Developments in computer and communication technologies, which constitute the starting point of conc...
The concept of real changes due to the emergence of ubiquitous computing and nomadic technology devi...
The paper introduces my practice-led project i'Nstall. This research investigates the possibility of...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
The widespread use of digital communication tools has brought the formation of a new perception of s...
This paper discusses the performative boundary between real and virtual spaces, as it constitutes it...
This paper explores the juxtaposition between architectonic space and virtual environments. It estab...
Art finds itself infinitely connected to technology, or on an even deeper level, humanity itself is ...
This text describes an art category which draws on the Augmented Reality (AR) Technology, which is c...
Location-based virtual interventions provide a new field for artistic creation through the use of au...
Screen-based media, such as touch-screens, navigation systems or virtual reality applications merge ...
In this master thesis I examinate the experience of space, place and genius loci in the application ...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Space has been conceived in many different ways by as many different disciplines. Lefebvre and Harve...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
Developments in computer and communication technologies, which constitute the starting point of conc...
The concept of real changes due to the emergence of ubiquitous computing and nomadic technology devi...
The paper introduces my practice-led project i'Nstall. This research investigates the possibility of...