The evolution of game development techniques and digital distribution platforms has not only boosted the power of mainstream game developers, but also provided a global opportunity for independent game developers. Various indie titles (e.g. Minecraft, Terraria and Starbound) show reliable sales records encourages more and more independent game developers to use procedural game environment generation (PGEG) techniques in their own game products. One of the key factors in improving a game product’s popularity and life cycle is to provide a unique gameplay experience for each player. Procedural game environment generation has the ability to create unique worlds while greatly reducing the resource requirement during the development process. Alt...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
In today’s market, video games are a popular source of entertainment for people. Many successful gam...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Procedural content generation is a useful tool to use when generating content for games. An issue wi...
This paper presents an experimental methodology of procedural content generation (PCG) for natural e...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This report is talking about the applications of procedural generation in games. There are many AI-g...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
Project is about developing a 3D computer game using procedural generation for game world creation. ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
In today’s market, video games are a popular source of entertainment for people. Many successful gam...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Procedural content generation is a useful tool to use when generating content for games. An issue wi...
This paper presents an experimental methodology of procedural content generation (PCG) for natural e...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This report is talking about the applications of procedural generation in games. There are many AI-g...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
Project is about developing a 3D computer game using procedural generation for game world creation. ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...