This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games
Digital games have traditionally been confined to predefined play spaces such as arcades and living ...
kori.inkpen @ dal.ca www.cs.dal.ca In order to develop technology that promotes social interaction r...
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative a...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
This paper puts forward the perspective that social play spaces are opportunities to utilise both te...
In playground games, an important part of engagement occurs in the physical space where people focus...
From the study of social-interaction enhanced gaming design, aimed at providing a public environment...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Digital games have traditionally been confined to predefined play spaces such as arcades and living ...
kori.inkpen @ dal.ca www.cs.dal.ca In order to develop technology that promotes social interaction r...
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative a...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
This paper puts forward the perspective that social play spaces are opportunities to utilise both te...
In playground games, an important part of engagement occurs in the physical space where people focus...
From the study of social-interaction enhanced gaming design, aimed at providing a public environment...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Digital games have traditionally been confined to predefined play spaces such as arcades and living ...
kori.inkpen @ dal.ca www.cs.dal.ca In order to develop technology that promotes social interaction r...
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative a...