Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view control in VEs is usually done manually, requiring the user to learn the controls before being able to effectively use them. We address those two shortcomings by using an inexpensive webcam to track the user's head. The rotational movement is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. The translational movement is used to control the view of the VE in an intuitiv...
Gestural gaming has become highly prominent in recent years. However, head gesture interfaces have s...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
For any kind of assistant systems, the ability to interact with the human operator and taking into a...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Gestural gaming has become highly prominent in recent years. However, head gesture interfaces have s...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
For any kind of assistant systems, the ability to interact with the human operator and taking into a...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Gestural gaming has become highly prominent in recent years. However, head gesture interfaces have s...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
Avatars, representations of people in virtual environments, are subject to human control. However, f...