Due to the rapidly growing of the amount of information, a stronger need emerges for efficient and flexible strategies for personalisation of the educational content. E-learning systems are very helpful for learners, however, people differ in knowledge level, learning styles and may seek for different information when they access web based e-learning systems. Therefore, content adapted to the user’s needs should be supported by the e-learning systems. In this paper we introduce a new e-learning environment that makes use of eye tracking mechanism to follow learner interest in certain topics and to perform content personalisation. The framework of the e-learning system is presented. Furthermore, an exemplification of the e-learning environme...
Due to the rapidly growing amount of knowledge, a stronger need emerges for efficient and improved k...
Technology has played a pivotal role in revolutionizing the formative aspects of learning and teachi...
This research was aimed at the optimisation of the usability of content-rich computer and mobile bas...
Due to the rapidly growing of the amount of information, a stronger need emerges for efficient and f...
Users’ eyes can be a meaningful source of information for e-learning systems. What we look at, and t...
In online learning, there is a need to create more effective interaction between e-learning content ...
Eye tracking methods are increasingly being used to analyze and evaluate e-learning systems. Eye tra...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user be...
Thanks to constant price decrease and continuous technological improvements, reliable and easy-to-us...
No learning could take place without input attention. In order to promote studentsâ?? attention in e...
Thanks to constant price lowering and unrestrainable technological improvements, reliable and easy-t...
Besides proposing a short survey of eye tracking studies directly or indirectly connected with e-lea...
Eye tracking technologies can support several types of perception processes and verbal/visual user p...
The outbreak of the COVID-19 pandemic has caused unprecedented disruption to education and progresse...
Technology has played a pivotal role in revolutionizing the formative aspects of learning and teachi...
Due to the rapidly growing amount of knowledge, a stronger need emerges for efficient and improved k...
Technology has played a pivotal role in revolutionizing the formative aspects of learning and teachi...
This research was aimed at the optimisation of the usability of content-rich computer and mobile bas...
Due to the rapidly growing of the amount of information, a stronger need emerges for efficient and f...
Users’ eyes can be a meaningful source of information for e-learning systems. What we look at, and t...
In online learning, there is a need to create more effective interaction between e-learning content ...
Eye tracking methods are increasingly being used to analyze and evaluate e-learning systems. Eye tra...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user be...
Thanks to constant price decrease and continuous technological improvements, reliable and easy-to-us...
No learning could take place without input attention. In order to promote studentsâ?? attention in e...
Thanks to constant price lowering and unrestrainable technological improvements, reliable and easy-t...
Besides proposing a short survey of eye tracking studies directly or indirectly connected with e-lea...
Eye tracking technologies can support several types of perception processes and verbal/visual user p...
The outbreak of the COVID-19 pandemic has caused unprecedented disruption to education and progresse...
Technology has played a pivotal role in revolutionizing the formative aspects of learning and teachi...
Due to the rapidly growing amount of knowledge, a stronger need emerges for efficient and improved k...
Technology has played a pivotal role in revolutionizing the formative aspects of learning and teachi...
This research was aimed at the optimisation of the usability of content-rich computer and mobile bas...