Notwithstanding their potential for novel approaches to language teaching and learning, Virtual Worlds (VWs) present numerous technological and pedagogical challenges that require new paradigms if the language learning experience and outcomes are to be successful. In this presentation, we argue that the notions of presence and affordance, together with the time/space dimensions of interactions in virtual worlds (e.g. Bakhtin’s (1981) chronotope, Foucault’s (1984) heteropia, and Lemke’s (2000) heterochrony), provide new insights into language learners’ trajectories as they attempt to carry out tasks that are designed to make use of virtual worlds’ characteristics and potentialities. We explore and analyse a critical incident that occurred du...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This paper explores the emergence of a sense of presence that learners feel in a virtual reality env...
Notwithstanding their potential for novel approaches to language teaching and learning, Virtual Worl...
Abstract. Notwithstanding their potential for novel approaches to language teaching and learning, Vi...
The attraction towards immersive virtuality is rooted in human history and is deeply connected to ou...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is p...
The “affordances” (Gibson, 1979) of an environment refer to the perceived and actual properties of a...
In my thesis I explore the interplay between the different layers employed in communication when a s...
Cette recherche s’inscrit dans le domaine des sciences du langage et plus particulièrement dans celu...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
This paper will present the Island of Avalon Learning in the virtual world of Second Life® (SL). Ava...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This paper explores the emergence of a sense of presence that learners feel in a virtual reality env...
Notwithstanding their potential for novel approaches to language teaching and learning, Virtual Worl...
Abstract. Notwithstanding their potential for novel approaches to language teaching and learning, Vi...
The attraction towards immersive virtuality is rooted in human history and is deeply connected to ou...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is p...
The “affordances” (Gibson, 1979) of an environment refer to the perceived and actual properties of a...
In my thesis I explore the interplay between the different layers employed in communication when a s...
Cette recherche s’inscrit dans le domaine des sciences du langage et plus particulièrement dans celu...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
This paper will present the Island of Avalon Learning in the virtual world of Second Life® (SL). Ava...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This paper explores the emergence of a sense of presence that learners feel in a virtual reality env...