We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in a hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents
This paper presents a scalable approach to crowd simulation that can generate complex and varied sim...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd sim...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
The simulation of realistic, large, dense crowds of autonomous agents is still a challenge for the c...
The simulation of realistic, large, dense crowds of autonomous agents is still a challenge for the c...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Abstract. Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex beha...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
This paper presents a scalable approach to crowd simulation that can generate complex and varied sim...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd sim...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
The simulation of realistic, large, dense crowds of autonomous agents is still a challenge for the c...
The simulation of realistic, large, dense crowds of autonomous agents is still a challenge for the c...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Abstract. Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex beha...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
This paper presents a scalable approach to crowd simulation that can generate complex and varied sim...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...