We look at the relationship between business simulations and the educational theory of generative learning using the framework developed by Wittrock (1974, 1990, 1992). Our findings reveal opportunities for generative learning that occur at all phases of the simulation process. Awareness of these opportunities prepares faculty to get the most from the strategic decision-making simulations. and may assist them in defining the contribution associated with their use. We suggest areas for additional research
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
Business simulations allow students to experience a fictitious business in a safe learning environme...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
This paper takes a generative learning perspective to study the pedagogical benefits of employing si...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Although business simulations are widely used in management education, there is no consensus about h...
Although business simulations are widely used in management education, there is no consensus about h...
Gosling and Mintzberg (2004, p. 19) purport that "management is neither a science nor a profess...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
Although business simulations are widely used in management education, there is no consensus on opt...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Educators, employers and policy makers have been searching for ways to help their student learn to t...
This paper deals with the relevance of simulation games in relation to higher-level business educati...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
Business simulations allow students to experience a fictitious business in a safe learning environme...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
This paper takes a generative learning perspective to study the pedagogical benefits of employing si...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Although business simulations are widely used in management education, there is no consensus about h...
Although business simulations are widely used in management education, there is no consensus about h...
Gosling and Mintzberg (2004, p. 19) purport that "management is neither a science nor a profess...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
Although business simulations are widely used in management education, there is no consensus on opt...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Educators, employers and policy makers have been searching for ways to help their student learn to t...
This paper deals with the relevance of simulation games in relation to higher-level business educati...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
Business simulations allow students to experience a fictitious business in a safe learning environme...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...