© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The most standard approach to resolve the inherent ambiguities of the non-rigid structure from motion problem is using low-rank models that approximate deforming shapes by a linear combination of rigid basis. These models are typically global, i.e., each shape basis contributes equally to all points of the surface. While this approach has been shown effective to re...
This paper considers the problem of modeling and extracting arbitrary deformable contours from noisy...
We propose a framework for deformation-based surface modeling that is interactive, robust and intuit...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Abstract—Recovering the 3D shape of a nonrigid surface from a single viewpoint is known to be both a...
In this paper we deal with the problem of recovering deformable 3D surfaces from image observations,...
Recovering the 3D shape of a nonrigid surface from a single viewpoint is known to be both ambiguous ...
It is generally much harder to reconstruct the 3D structures of a non-rigid object than that of a ri...
The non-rigid structure from motion problem typically involves recovering the 3D trajectories of a s...
We propose a local weak form formulation for the geometric deformable model (GDM) which is capable o...
We present a model-based method for the multi-level shape, pose estimation and abstraction of an obj...
In this paper, we propose a new surface registration approach using a generic deformation model, whi...
This paper considers the problem of modeling and extracting arbitrary deformable contours from noisy...
The final publication is available at link.springer.comIn this paper, we simultaneously estimate cam...
We propose a new formulation to the non-rigid structure-from-motion problem that only requires the d...
This paper considers the problem of modeling and extracting arbitrary deformable contours from noisy...
We propose a framework for deformation-based surface modeling that is interactive, robust and intuit...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Abstract—Recovering the 3D shape of a nonrigid surface from a single viewpoint is known to be both a...
In this paper we deal with the problem of recovering deformable 3D surfaces from image observations,...
Recovering the 3D shape of a nonrigid surface from a single viewpoint is known to be both ambiguous ...
It is generally much harder to reconstruct the 3D structures of a non-rigid object than that of a ri...
The non-rigid structure from motion problem typically involves recovering the 3D trajectories of a s...
We propose a local weak form formulation for the geometric deformable model (GDM) which is capable o...
We present a model-based method for the multi-level shape, pose estimation and abstraction of an obj...
In this paper, we propose a new surface registration approach using a generic deformation model, whi...
This paper considers the problem of modeling and extracting arbitrary deformable contours from noisy...
The final publication is available at link.springer.comIn this paper, we simultaneously estimate cam...
We propose a new formulation to the non-rigid structure-from-motion problem that only requires the d...
This paper considers the problem of modeling and extracting arbitrary deformable contours from noisy...
We propose a framework for deformation-based surface modeling that is interactive, robust and intuit...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...