This thesis focuses on the interactive simulation of highly detailed deformable solids modelled with the Corotational Finite Element Method. Starting from continuum mechanics we derive the discrete equations of motion and present a simulation scheme with support for user-in-the-loop interaction, geometric constraints and contact treatment. The interplay between accuracy and computational cost is discussed in depth, and practical approximations are analyzed with an emphasis on robustness and efficiency, as required by interactive simulation. The first part of the thesis focuses on deformable material discretization using the Finite Element Method with simplex elements and a corotational linear constitutive model, and presents our contribut...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Whereas typical Finite Element (FE) computations are performed off-line, many virtual-reality (VR) a...
This thesis focuses on the interactive simulation of highly detailed deformable solids modelled with...
We address the problem of robust and efficient treatment of element collapse and inversion in corota...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
Cette thèse s'intéresse à la simulation interactive d'objets déformables en grands déplacements. Ell...
This paper is a tutorial on how to implement a deformable solid simulation with collisions based off...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Robust, efficient, and accurate contact response remains a challenging problem in the simulation of ...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Whereas typical Finite Element (FE) computations are performed off-line, many virtual-reality (VR) a...
This thesis focuses on the interactive simulation of highly detailed deformable solids modelled with...
We address the problem of robust and efficient treatment of element collapse and inversion in corota...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
Cette thèse s'intéresse à la simulation interactive d'objets déformables en grands déplacements. Ell...
This paper is a tutorial on how to implement a deformable solid simulation with collisions based off...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Robust, efficient, and accurate contact response remains a challenging problem in the simulation of ...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Whereas typical Finite Element (FE) computations are performed off-line, many virtual-reality (VR) a...