Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
International audienceGiven a complex three-dimensional domain delimited by a closed and non-degener...
In this paper an improved method for three-dimensional (3-D) surface reconstruction from computed to...
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on program...
Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on ...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex ...
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetra...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Figure 1: Closeup view of an isosurface feature in the mixing interface of two gases showing the tex...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetr...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We present the tetra-cubes iso-surface extraction technique. Tetra-cubes is similar to the wellknow ...
We present an algorithm for interactively extracting and rendering isosurfaces of large volume datas...
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenome...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
International audienceGiven a complex three-dimensional domain delimited by a closed and non-degener...
In this paper an improved method for three-dimensional (3-D) surface reconstruction from computed to...
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on program...
Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on ...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex ...
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetra...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Figure 1: Closeup view of an isosurface feature in the mixing interface of two gases showing the tex...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetr...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We present the tetra-cubes iso-surface extraction technique. Tetra-cubes is similar to the wellknow ...
We present an algorithm for interactively extracting and rendering isosurfaces of large volume datas...
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenome...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
International audienceGiven a complex three-dimensional domain delimited by a closed and non-degener...
In this paper an improved method for three-dimensional (3-D) surface reconstruction from computed to...