In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our scheme fills the gap between standard approaches for distant views of digital terrains and the polygonal models required for close-up views. Our work is oriented towards city models with real photographic textures of the building facades. At the heart of our approach is a multi-resolution tree of the scene defining multi-level relief impostors. Key ingredients of our approach include the pre-computation of a small set of zenithal and oblique relief maps that capture the geometry and appearance of the buildings inside each node, a rendering algorithm combining rel...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The creation of complete reconstructions of populated urban environments are technically difficult t...
This paper describes a range of procedural techniques being developed to allow historic building sty...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Image-based rendering techniques are often the preferred choice to accelerate the exploration of mas...
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Nowadays, there are high demands on 3D modeling of urban environments. In urban areas, buildings and...
We present a state-of-the-art system for obtaining and exploring large scale three-dimensional model...
Relief impostors have been proposed as a compact and high-quality representation for high-frequency ...
Abstract—We describe an approach to render massive urban models. To prevent a memory transfer bottle...
The economic production and the interactive rendering of complete reconstructions of populated urban...
UnrestrictedIn recent years there has been an increasing demand for applications which employ miniat...
The economic production and the interactive rendering of complete reconstructions of populated urban...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The creation of complete reconstructions of populated urban environments are technically difficult t...
This paper describes a range of procedural techniques being developed to allow historic building sty...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Image-based rendering techniques are often the preferred choice to accelerate the exploration of mas...
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Nowadays, there are high demands on 3D modeling of urban environments. In urban areas, buildings and...
We present a state-of-the-art system for obtaining and exploring large scale three-dimensional model...
Relief impostors have been proposed as a compact and high-quality representation for high-frequency ...
Abstract—We describe an approach to render massive urban models. To prevent a memory transfer bottle...
The economic production and the interactive rendering of complete reconstructions of populated urban...
UnrestrictedIn recent years there has been an increasing demand for applications which employ miniat...
The economic production and the interactive rendering of complete reconstructions of populated urban...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The creation of complete reconstructions of populated urban environments are technically difficult t...
This paper describes a range of procedural techniques being developed to allow historic building sty...