We describe a hybrid client-server technique for remote adaptive streaming and rendering of large terrains in resource-limited mobile devices. The technique has been designed to achieve an interactive rendering performance on a mobile device connected to a low-bandwidth wireless network. The rendering workload is split between the client and the server. The terrain area close to the viewer is rendered in real-time by the client. The terrain located far from the viewer is portrayed as view-dependent impostors, rendered by the server on demand. A prototype has been built and an exhaustive set of experiments covering several platforms, wireless networks and a wide range of viewer velocities has been conducted. Results show that the ...
International audienceTerrain rendering is an important factor in the rendering of virtual scenes. I...
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scen...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...
We describe a hybrid client-server technique for remote adaptive streaming and rendering of large te...
We describe a hybrid client-server technique for remote adaptive streaming and rendering of large te...
Mobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing the...
Terrains and other geometric models have been traditionally stored locally. Their remote access pres...
Mobile devices such as smart phones or tablets are rapidly increasing their graphics and networking ...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
We describe a generic solution for remote adaptive streaming and rendering of large terrains. The ch...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is ...
Recently, there are significant improvements in the capabilities of mobile devices; rendering large ...
The exploration of virtual environments in wireless mobile media devices has attracted the attention...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
Abstract—The display of complex 3D scenes in real-time on mobile devices is difficult due to the ins...
International audienceTerrain rendering is an important factor in the rendering of virtual scenes. I...
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scen...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...
We describe a hybrid client-server technique for remote adaptive streaming and rendering of large te...
We describe a hybrid client-server technique for remote adaptive streaming and rendering of large te...
Mobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing the...
Terrains and other geometric models have been traditionally stored locally. Their remote access pres...
Mobile devices such as smart phones or tablets are rapidly increasing their graphics and networking ...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
We describe a generic solution for remote adaptive streaming and rendering of large terrains. The ch...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is ...
Recently, there are significant improvements in the capabilities of mobile devices; rendering large ...
The exploration of virtual environments in wireless mobile media devices has attracted the attention...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
Abstract—The display of complex 3D scenes in real-time on mobile devices is difficult due to the ins...
International audienceTerrain rendering is an important factor in the rendering of virtual scenes. I...
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scen...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...