This paper proposes different hardware-based acceleration of the three classical splatting strategies: emph{composite-every-sample}, emph{object-space sheet-buffer} and emph{image-space sheet-buffer}
We present techniques for multiresolution approximation and hardware-assisted splat based rendering ...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Weyrich T, Heinzle S, Aila T, et al. A Hardware Architecture for Surface Splatting. ACM Transactions...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
This research is motivated towards understanding the relationship between the choice of splat size a...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We present techniques for multiresolution approximation and hardware-assisted splat based rendering ...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Weyrich T, Heinzle S, Aila T, et al. A Hardware Architecture for Surface Splatting. ACM Transactions...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
This research is motivated towards understanding the relationship between the choice of splat size a...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We present techniques for multiresolution approximation and hardware-assisted splat based rendering ...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...