During the last five years, game streaming has developed from a niche market into a mainstream activity and the supply of services and technology on offer has exploded. Today, some streamers garner audiences larger than big media houses, and services such as the game streaming service Twitch host millions of daily active users. While such activity is often waived merely as a manifestation of video game culture and an extension of online behaviour by adolescents, the phenomenon has begun to generate significant revenue and has managed to shift media consumption behaviour from large commercial organisations towards content created by private individuals. However, we still have a dearth in our understanding on how streamers undertake this acti...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
Live streaming platforms such as Twitch and Periscope have become some of the most popular synchrono...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This paper focuses on the root causes of extreme popularity of game streamers on the Twitch platform...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
The study aimed at exploring the viewers of Twitch, a gameplay streaming platform, and their motivat...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
Live streaming platforms such as Twitch and Periscope have become some of the most popular synchrono...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This paper focuses on the root causes of extreme popularity of game streamers on the Twitch platform...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
The study aimed at exploring the viewers of Twitch, a gameplay streaming platform, and their motivat...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...