This paper explores elements in the creative process of the development of a new television format from both practice and research-based perspectives. We compare and integrate findings from an unpublished case study of the popular Finnish lifestyle television program, Strömsö, with the broad research literature on creativity. Through this lens, fourteen elements, which were identified through this case study to be present in the creation of Strömsö, are explored and contextualized with examples from the show’s creation. These elements were: 1) idea, 2) analyze, 3) brainstorm, 4) research, 5) benchmark, 6) toss ideas, 7) temporary input, 8) inspiration from an unexpected source, 9) rest, 10) formulate, 11) concretize, 12) pilot, 13) make mis...