The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-animated films that have aimed at high realism. In the present investigation, we tested whether semirealistic animated film characters do in fact elicit negative evaluations. Fifty-four participants were asked to evaluate five matched film excerpts from each of cartoonish, semirealistic, and human-acted films. Mixed model analyses were conducted to reduce the effects of participant and stimulus related confounds. Explicit selections made after the experiment confirmed that participants associated...
Recent advances in computer animation and robotics have lead to greater and greater realism of human...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial ch...
AbstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artif...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
The uncanny valley hypothesis states that the acceptability of an artificial character will not incr...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
The Uncanny Valley hypothesis has been widely used in the areas of computer graphics and human-robot...
In the enhancement of the advanced technology, the uncanny valley is becoming a h...
This study deals with the concept of Uncanny Valley identified by the Japanese robotics professor, M...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
Recent advances in computer animation and robotics have lead to greater and greater realism of human...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial ch...
AbstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artif...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
The uncanny valley hypothesis states that the acceptability of an artificial character will not incr...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
The Uncanny Valley hypothesis has been widely used in the areas of computer graphics and human-robot...
In the enhancement of the advanced technology, the uncanny valley is becoming a h...
This study deals with the concept of Uncanny Valley identified by the Japanese robotics professor, M...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
Recent advances in computer animation and robotics have lead to greater and greater realism of human...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
With technology allowing for increased realism in video games, realistic, human-like characters risk...