Human motions such as walking or waving a hand can be performed in many different styles. The way the perceived styles are interpreted can vary depending on the context of the motions. The styles can be described as emotional states such as aggressiveness or sadness, or as physical attributes such as being tense or slow. This thesis studies synthesis of expressive styles and real-time interaction between autonomous characters in order to enable controllable performance synthesis. Presented research relies on motion capture as it enables reproduction of realistic human motion in off-line animations, and recording expressive performances with talented actors. The captured motions can then be used as inputs for several motion synthesis method...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...
International audienceEndowing animated virtual characters with emotionally expressive behaviors is ...
Despite the large advances in digital animation and 3D modelling techniques, producing digital 3D an...
Human motions such as walking or waving a hand can be performed in many different styles. The way th...
Motion capture has become frequently used in computer games and movies. Since the captured motions c...
Motion capture is a popular method for acquiring realistic motion data for human characters. Such d...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
Facial expressions have a very important role in social communication. As the development of technol...
Abstract Human behavior understanding is an essential capability for developing applications and te...
Abstract Exploring the possibility of using machines to achieve body gesture-based activity recogni...
Character animation is an important tool for creating expressive media both in film and in video gam...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
Motion capture systems are becoming more common within the entertainment industry, used for capturin...
During the past decades 3D animation widely spread into our everyday life being for entertainment su...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...
International audienceEndowing animated virtual characters with emotionally expressive behaviors is ...
Despite the large advances in digital animation and 3D modelling techniques, producing digital 3D an...
Human motions such as walking or waving a hand can be performed in many different styles. The way th...
Motion capture has become frequently used in computer games and movies. Since the captured motions c...
Motion capture is a popular method for acquiring realistic motion data for human characters. Such d...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
Facial expressions have a very important role in social communication. As the development of technol...
Abstract Human behavior understanding is an essential capability for developing applications and te...
Abstract Exploring the possibility of using machines to achieve body gesture-based activity recogni...
Character animation is an important tool for creating expressive media both in film and in video gam...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
Motion capture systems are becoming more common within the entertainment industry, used for capturin...
During the past decades 3D animation widely spread into our everyday life being for entertainment su...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...
International audienceEndowing animated virtual characters with emotionally expressive behaviors is ...
Despite the large advances in digital animation and 3D modelling techniques, producing digital 3D an...