This thesis presents new and efficient illumination algorithms for off-line and real-time rendering. The realistic rendering of arbitrary indirect illumination is a difficult task. Assuming ray optics model of light, the rendering equation describes the propagation of light in the scene with high accuracy. However, the computation is expensive, and thus even in off-line rendering, i.e., in prerendered animations, indirect illumination is often approximated as it would otherwise constitute a bottleneck in the production pipeline. Indirect illumination can be computed using Monte Carlo integration, but when restrained to a reasonable amount of computation time, the result is often corrupted by noise. This thesis includes a method that effec...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
Until recently only the light which comes directly from a light source to a surface could have been ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
In this paper, we present a way to render images in real time, with both direct and indirect illumin...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
This thesis presents novel techniques for the generation and real-time rendering of globally illumin...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
Until recently only the light which comes directly from a light source to a surface could have been ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
In this paper, we present a way to render images in real time, with both direct and indirect illumin...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
This thesis presents novel techniques for the generation and real-time rendering of globally illumin...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
Until recently only the light which comes directly from a light source to a surface could have been ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...