The goal of this Thesis is not only a plain description of common characteristics of Massive Multiplayer Online Games (their sorting and conditions on where they run are included), but also their integration to the wider phenomenon -- to cyberspace. Cyberspace reference is present in all recommendations and game specifics. Cyberspace is it`s base ingredient, the authority, to which all those parts are revoking to. And here it comes our second and main goal. The need of integration of players to that virtual world. To seek her desires, her true nature. That maybe done by describing various game devices and methods of connecting users of those devices to the cyberspace, let alone by expanding reader`s horizons to places, not known to her. All...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
Two decades ago videogames were just moving sprites flashing on arcade games’ screens. A decade late...
The goal of this Thesis is not only a plain description of common characteristics of Massive Multipl...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
Cyberspace operations and conflict pose a unique challenge to decision-makers due to the uncertainty...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
[[abstract]]Nowadays, students have great promotion on their information proficiency, but the fact t...
This thesis is a critically reflection on the rather recent phenomenon of online gaming and the virt...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is...
Thesis is concerned by virtual worlds and possibilities of their utilization other than are their or...
: BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Master...
The results are guidelines for game developers to improve their game design. Through using the guide...
The aim of the tehesis is to describe the formation of collective intelligence in cyberspace and foc...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
Two decades ago videogames were just moving sprites flashing on arcade games’ screens. A decade late...
The goal of this Thesis is not only a plain description of common characteristics of Massive Multipl...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
Cyberspace operations and conflict pose a unique challenge to decision-makers due to the uncertainty...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
[[abstract]]Nowadays, students have great promotion on their information proficiency, but the fact t...
This thesis is a critically reflection on the rather recent phenomenon of online gaming and the virt...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is...
Thesis is concerned by virtual worlds and possibilities of their utilization other than are their or...
: BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Master...
The results are guidelines for game developers to improve their game design. Through using the guide...
The aim of the tehesis is to describe the formation of collective intelligence in cyberspace and foc...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
Two decades ago videogames were just moving sprites flashing on arcade games’ screens. A decade late...