The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advantages of generic and generative techniques are, among other things, the high degree of reusability of systems parts and the reduction of development costs. Furthermore, generative methods can be used for the development or realization of novel learning models. In this paper, we discuss such a learning model that propagates a new way of explorative learning in computer science education with the help of generators. A realization of this model represents the educational software GANIFA on the theory of generating finite automata from regular expressions. In addition t...
This paper is a report on the educational application of a voxel automata system for massively paral...
The aim of this keynote speech paper is to present a new philosophy to simulate Tutorial-/like syste...
Procedural content generation (PCG) refers to the practice of generating game content, such as level...
The use of generic and generative methods for the development and application of interactive educati...
The use of generic and generative methods for the development and application of interactive educati...
The use of generic and generative methods for the development and application of interactive educati...
Software visualization is a promising field in computer science. Visualization of software-related d...
Software visualization is a promising field in computer science. Visualizationof software-related da...
Visualization of computational models is at the heart of educational software for computer science a...
This article explores the natural language generation capabilities of large language models with app...
This paper focuses on the enhancement of computer programming exercises generation to the benefit of...
Formal languages and automata theory (FL&AT) are central subjects in the CS curricula which are usua...
In this paper we present the new version of a tool to assist in teaching formal languages and autom...
We describe an approach to teaching algorithmic thinking and programming and the first experiences t...
AbstractComputational science is an interdisciplinary field in which mathematical models combined wi...
This paper is a report on the educational application of a voxel automata system for massively paral...
The aim of this keynote speech paper is to present a new philosophy to simulate Tutorial-/like syste...
Procedural content generation (PCG) refers to the practice of generating game content, such as level...
The use of generic and generative methods for the development and application of interactive educati...
The use of generic and generative methods for the development and application of interactive educati...
The use of generic and generative methods for the development and application of interactive educati...
Software visualization is a promising field in computer science. Visualization of software-related d...
Software visualization is a promising field in computer science. Visualizationof software-related da...
Visualization of computational models is at the heart of educational software for computer science a...
This article explores the natural language generation capabilities of large language models with app...
This paper focuses on the enhancement of computer programming exercises generation to the benefit of...
Formal languages and automata theory (FL&AT) are central subjects in the CS curricula which are usua...
In this paper we present the new version of a tool to assist in teaching formal languages and autom...
We describe an approach to teaching algorithmic thinking and programming and the first experiences t...
AbstractComputational science is an interdisciplinary field in which mathematical models combined wi...
This paper is a report on the educational application of a voxel automata system for massively paral...
The aim of this keynote speech paper is to present a new philosophy to simulate Tutorial-/like syste...
Procedural content generation (PCG) refers to the practice of generating game content, such as level...