This article considers validatory evidence for the previously made distinction between (pathological) computing-related addictions and (non-pathological) high engagement in computing activities, and an associated distinction between core and peripheral criteria for diagnosing computing-related addictions. Using data provided by 388 players of a Massively Multiplayer Online Role Playing Game (MMORPG) via an online questionnaire, psychometric measures of engagement and addiction to the MMORPG taking into account the distinction between core and peripheral addiction criteria are shown to be differentially related to personality factors (extraversion, emotional stability, agreeableness, negative valence and attractiveness). Addiction scale scor...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
This study considered whether the distinction between core and peripheral criteria for behavioral ad...
Introduction: the playing of massively multiplayer online role - playing games (MMORPG) has been con...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Massively-multiplayer online games (MMOs) are increasingly popularworldwide.MMOgaming can result in ...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This paper discusses the difference between computing-related addictions and high engagement in comp...
peer reviewedA criticism of current diagnostic approaches to gaming disorder is that they fail to ta...
Although many people play online games with few if any consequences, others appear to become addicte...
This study investigated the relationship of the personality traits in the Big-Five Theory, which are...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
A criticism of current diagnostic approaches to gaming disorder is that they fail to take into accou...
OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggressio...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
This study considered whether the distinction between core and peripheral criteria for behavioral ad...
Introduction: the playing of massively multiplayer online role - playing games (MMORPG) has been con...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Massively-multiplayer online games (MMOs) are increasingly popularworldwide.MMOgaming can result in ...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This paper discusses the difference between computing-related addictions and high engagement in comp...
peer reviewedA criticism of current diagnostic approaches to gaming disorder is that they fail to ta...
Although many people play online games with few if any consequences, others appear to become addicte...
This study investigated the relationship of the personality traits in the Big-Five Theory, which are...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
A criticism of current diagnostic approaches to gaming disorder is that they fail to take into accou...
OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggressio...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...