In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulat...
International audienceDiscrete Event Simulation (DES) is one of the major experimental methodologies...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...
In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) applic...
In this article a framework is introduced that can be used to analyse the effects & requirements of ...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
Abstract — As scientists, our research must be tested and evaluated in order for it to be shown to b...
In this technical report, we present our findings on network simulators, which can be used to help t...
We present ProtoPeer, a peer-to-peer systems prototyping toolkit that allows for switching between t...
Simulation has been the most widely used approach for performance evaluation of peer-to-peer applica...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still...
Peer-to-peer (p2p) protocols, like all distributed protocols, are complex, and therefore harder to d...
International audienceDiscrete Event Simulation (DES) is one of the major experimental methodologies...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...
In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) applic...
In this article a framework is introduced that can be used to analyse the effects & requirements of ...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
Abstract — As scientists, our research must be tested and evaluated in order for it to be shown to b...
In this technical report, we present our findings on network simulators, which can be used to help t...
We present ProtoPeer, a peer-to-peer systems prototyping toolkit that allows for switching between t...
Simulation has been the most widely used approach for performance evaluation of peer-to-peer applica...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still...
Peer-to-peer (p2p) protocols, like all distributed protocols, are complex, and therefore harder to d...
International audienceDiscrete Event Simulation (DES) is one of the major experimental methodologies...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...