As computer use increasingly influence everyday life, we need to complement our knowledge of the computer as a technology for creating fast and efficient tools, with other perspectives on information technology. We describe Slow Technology, technology aimed at promoting moments of reflection and mental rest. Taking the design programme of Slow Technology as our starting point, we have explored expressions of the acts of reading and writing information using computers in everyday life. A number of design examples including the Fan House, the Chest of Drawers, the Lamp Foot and the Fabric Door, have been created. The purpose with these examples has not been to create new information displays, interaction devices, artworks or products, but to ...
This paper describes the conceptual object series Living with Things: seven working prototypes of el...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...
Abstract: As computers are increasingly woven into the fabric of everyday life, interaction design m...
The prospect of ubiquitous computing in everyday life urges us to raise basic design issues pertaini...
Slow tech is a new way of looking at technology. It means designing and developing technologies tha...
This essay seeks to provide key assumptions and examples of applying a "slow approach" in the design...
In the present thesis a landscape of slow technology in the domestic home is explored to contrast th...
Purpose - The purpose of this paper is to introduce the term Slow Tech as a way of describing Inform...
As we emerge into an age of hyperconnectivity, technology becomes increasingly pervasive in our dail...
Purpose The purpose of this paper is to introduce the term Slow Tech as a way of describing informat...
\u3cp\u3eSlowness has emerged as a rich lens to frame HCI investigations into supporting longer-term...
The decisions we make when designing computational things cannot all be reduced to questions about f...
In an age very much characterized by information technology there is a growing need understanding th...
Pace is an inseparable part of all technologies and consequently represents an interaction design el...
This paper describes the conceptual object series Living with Things: seven working prototypes of el...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...
Abstract: As computers are increasingly woven into the fabric of everyday life, interaction design m...
The prospect of ubiquitous computing in everyday life urges us to raise basic design issues pertaini...
Slow tech is a new way of looking at technology. It means designing and developing technologies tha...
This essay seeks to provide key assumptions and examples of applying a "slow approach" in the design...
In the present thesis a landscape of slow technology in the domestic home is explored to contrast th...
Purpose - The purpose of this paper is to introduce the term Slow Tech as a way of describing Inform...
As we emerge into an age of hyperconnectivity, technology becomes increasingly pervasive in our dail...
Purpose The purpose of this paper is to introduce the term Slow Tech as a way of describing informat...
\u3cp\u3eSlowness has emerged as a rich lens to frame HCI investigations into supporting longer-term...
The decisions we make when designing computational things cannot all be reduced to questions about f...
In an age very much characterized by information technology there is a growing need understanding th...
Pace is an inseparable part of all technologies and consequently represents an interaction design el...
This paper describes the conceptual object series Living with Things: seven working prototypes of el...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...
Walking is a physical activity that most people do on a daily basis. It is often characterized as a ...