In this work, a serious game is presented to sensitize young people to stigma in mental health. This a video game, developed by a multidisciplinary team (computer scientists, psychologists, psychiatrists and educators), features characters that have different mental disorders. It provides different information about what mental illness is while the player interacts with the characters in different ways, indicating which the most appropriate reactions are. There are also various short games aimed at eradicating stigma. The game will be available for free to teenagers and college students. Furthermore, it can be used both independently and as part of other existing programs in schools against stigma of mental disorders
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
Over the recent years, mental health has become a major disease burden globally. Untreated mental il...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
In this work, a serious game is presented to sensitize young people to stigma in mental health. This...
The present work describes the first serious game designed to reduce the stigma among students towar...
A total of 530 students participated in the study (231 from high school and 299 from university). It...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
The development of digital technologies is rapidly providing mental health researchers and clinician...
Stigmatised perceptions of mental illness, especially severe mental illness such as schizophrenia, a...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Serious videogames are games that aim to teach, train and/or inform, as well as provide a source of ...
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
Over the recent years, mental health has become a major disease burden globally. Untreated mental il...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
In this work, a serious game is presented to sensitize young people to stigma in mental health. This...
The present work describes the first serious game designed to reduce the stigma among students towar...
A total of 530 students participated in the study (231 from high school and 299 from university). It...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
The development of digital technologies is rapidly providing mental health researchers and clinician...
Stigmatised perceptions of mental illness, especially severe mental illness such as schizophrenia, a...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Serious videogames are games that aim to teach, train and/or inform, as well as provide a source of ...
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
Over the recent years, mental health has become a major disease burden globally. Untreated mental il...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...