Even though mobile devices are ubiquitous and users often own several of them, using them in concert to achieve a common goal is not well supported and remains a challenge for HCI. In this paper, we report on our observations of cross-device usage within groups when they engaged in a dyadic collaborative sensemaking task. Based on our findings, we discuss limitations of a state-of-the-art cross-device setting and present a set of design recommendations. We then propose an alternative design that aims for greater flexibility when using mobile devices to enable a free configuration of workspaces depending on users’ current activity.publishe
A sizable part of HCI research on cross-device interaction is driven by the vision of users conducti...
In mixed-focus collaboration, group members create content both individually as a kind of groundwork...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...
The collaborative decision-making process is traditionally supported by multi-user interfaces, such ...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
* First two authors contributed equally to this work Cross-device interaction between multiple mobil...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. Howe...
Mobile HCI research has started to investigate multi-device interaction as we often have more device...
Curating historic documents and artefacts is a demanding task, requiring collecting, reviewing, and ...
The increasing availability of portable handheld mobile Augmented Reality technology is revolutionis...
Groupware applications play a major role in supporting distributed teams for working together collab...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
In this thesis I explore the use of a cross-device interactive application and how single individual...
A sizable part of HCI research on cross-device interaction is driven by the vision of users conducti...
In mixed-focus collaboration, group members create content both individually as a kind of groundwork...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...
The collaborative decision-making process is traditionally supported by multi-user interfaces, such ...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
* First two authors contributed equally to this work Cross-device interaction between multiple mobil...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. Howe...
Mobile HCI research has started to investigate multi-device interaction as we often have more device...
Curating historic documents and artefacts is a demanding task, requiring collecting, reviewing, and ...
The increasing availability of portable handheld mobile Augmented Reality technology is revolutionis...
Groupware applications play a major role in supporting distributed teams for working together collab...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
In this thesis I explore the use of a cross-device interactive application and how single individual...
A sizable part of HCI research on cross-device interaction is driven by the vision of users conducti...
In mixed-focus collaboration, group members create content both individually as a kind of groundwork...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...