Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realistic manner, reflecting the interactions of plants with each other and with their environment. Geometric models of individual plants, consistent with their positions within the ecosystem, must be synthesized to populate the scene. The scene, which may consist of billions of primitives, mustbe rendered efficiently while incorporating the subtleties of lighting in a natural environment.We have developed a system built around a pipeline of tools that address these tasks. The terrain is designed using an interactive graphical editor. Plant distribution is determined by h...
This paper was presented at the Eurographics 2017 conferenceInternational audienceOne challenge in p...
In this paper we present a method for modeling herbaceous plants, suitable for generating realistic ...
In this paper methods are presented for the visualisation of plant life for games and other graphics...
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The te...
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant model...
no noteInternational audienceWe present a method for interactive rendering of large outdoor scenes. ...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
Current techniques for the creation and exploration of virtual worlds are largely unable to generate...
Interactive 3D visualization of natural environments can help ecologists, policy makers and the broa...
This paper was presented at the Eurographics 2017 conferenceInternational audienceOne challenge in p...
In this paper we present a method for modeling herbaceous plants, suitable for generating realistic ...
In this paper methods are presented for the visualisation of plant life for games and other graphics...
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The te...
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant model...
no noteInternational audienceWe present a method for interactive rendering of large outdoor scenes. ...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
Current techniques for the creation and exploration of virtual worlds are largely unable to generate...
Interactive 3D visualization of natural environments can help ecologists, policy makers and the broa...
This paper was presented at the Eurographics 2017 conferenceInternational audienceOne challenge in p...
In this paper we present a method for modeling herbaceous plants, suitable for generating realistic ...
In this paper methods are presented for the visualisation of plant life for games and other graphics...