One important origin of non-photorealistic computer graphics comes from printing technology. Halftoning is a reproduction technique for photography in printing. The continuous tones of the images are represented by fulltone dots of varying size, shape, and density. While printing technology brought this to perfection over time, computer graphics researchers developed methods that modified this process for artistic purposes. For purposes of halftoning, dots are distributed in repetitive patterns. Stippling, an artistic illustration technique, distributes them in a random but expressive way. Illustrators aim at representing tone and texture of an object by such patterns. Interestingly, the distributions can be described mathematically and a s...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
Digital halftoning provides a mechanism for rendering continuous-tone images on discrete devices tha...
International audienceOne important origin of non-photorealistic computer graphics comes from printi...
Introduction In this gem we introduce a technique borrowed and adapted from non-interactive hardcop...
Stippling is a efficient technique for representing surfaces in pen-and-ink. We present new methods ...
International audienceIn this article we survey techniques for the digital simulation of handmade st...
The appearance of an object is determined by its chromatic and geometric qualities in its surroundin...
International audienceWe present an example-based approach to synthesizing stipple illustrations for...
We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capab...
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic i...
Halftoning is an indispensable technique used for showing digital images on screen and printing them...
Realistic appearance reproduction is of great importance in 3D printing’s applications. Halftoning a...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
Digital halftoning is a technique to convert a continuous-tone image into a binary image consisting ...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
Digital halftoning provides a mechanism for rendering continuous-tone images on discrete devices tha...
International audienceOne important origin of non-photorealistic computer graphics comes from printi...
Introduction In this gem we introduce a technique borrowed and adapted from non-interactive hardcop...
Stippling is a efficient technique for representing surfaces in pen-and-ink. We present new methods ...
International audienceIn this article we survey techniques for the digital simulation of handmade st...
The appearance of an object is determined by its chromatic and geometric qualities in its surroundin...
International audienceWe present an example-based approach to synthesizing stipple illustrations for...
We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capab...
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic i...
Halftoning is an indispensable technique used for showing digital images on screen and printing them...
Realistic appearance reproduction is of great importance in 3D printing’s applications. Halftoning a...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
Digital halftoning is a technique to convert a continuous-tone image into a binary image consisting ...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
We present an example-based approach to synthesizing stipple illustrations for static 2D images that...
Digital halftoning provides a mechanism for rendering continuous-tone images on discrete devices tha...