This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises cheating in MMORPGs as a sociotechnical practice which draws upon a non-linear assemblage of human actors and non-human artefacts, in which the practice of cheating is the result or the outcome of an assemblage. We draw upon the assemblage conceptualizations proposed in [16] and [8] and on empirical data taken from a pilot study we have conducted during the period September-November 2008 and from an ethnography we are conducting in the MMORPG Tibia (http://www.tibia.com) since January 2009. This game in particular was chosen because CipSoft, the company that develops the game, launched an anti-cheating campaign at the beginning of 2009
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
Understanding and quantifying the factors that lead to cheating in society is problematic, due to th...
Cheating is rampant in current game play on the Internet. However, it is not as well understood as o...
This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises che...
In this paper we ask the question, how can we define cheating in Massive Multiplayer Online Role-Pla...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex te...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex te...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that sha...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
This paper focuses on the role of punishment as a critical social mechanism for cheating prevention ...
A series of 50 responses regarding reasons for cheating behavior in video games were provided by und...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Ever since computer games have existed, the people who have played them have found ways to modify th...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
Understanding and quantifying the factors that lead to cheating in society is problematic, due to th...
Cheating is rampant in current game play on the Internet. However, it is not as well understood as o...
This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises che...
In this paper we ask the question, how can we define cheating in Massive Multiplayer Online Role-Pla...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex te...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex te...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that sha...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
This paper focuses on the role of punishment as a critical social mechanism for cheating prevention ...
A series of 50 responses regarding reasons for cheating behavior in video games were provided by und...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Ever since computer games have existed, the people who have played them have found ways to modify th...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
Understanding and quantifying the factors that lead to cheating in society is problematic, due to th...
Cheating is rampant in current game play on the Internet. However, it is not as well understood as o...