The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industry which for 80 years has been most closely associated with the process of globalisation â the Hollywood-based movie industry. The major console players, Sony, Nintendo and more recently Microsoft, expanded on a global scale, vertically and horizontally integrating through alliances and take-overs as they sought to control hardware, content development, publishing and distribution. Moreover the relationship between the two industries has become increasingly symbiotic. Vivendi Universal has moved into the exploitation of both game and film assets on a global scale and would seem to exemplify what we understand by contemporary globalisation. Thi...
The digital games industry is a global entertainment business stretching from Tokyo to San Francisco...
Anyone for games? Via the new international division of cultural labour This chapter examines the do...
The paper critiques the focus of creative industries policy on capability development of small and m...
The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industr...
The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industr...
"The global film industry has witnessed significant transformation in the past few years. Regions ou...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This article draws on the concept of spatialisation to better understand the development of a digita...
The Indian media and entertainment industry is one of the fastest growing industry in the world. Ind...
Digital technologies, platforms, and infrastructure have changed how business is conducted in many i...
Entertainment Industrialised is the first study to compare the emergence and economic development of...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The global film industry has witnessed significant transformations in the past few years. Regions ou...
This chapter will look at the origins, present state and key policy issues facing the games industry...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
The digital games industry is a global entertainment business stretching from Tokyo to San Francisco...
Anyone for games? Via the new international division of cultural labour This chapter examines the do...
The paper critiques the focus of creative industries policy on capability development of small and m...
The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industr...
The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industr...
"The global film industry has witnessed significant transformation in the past few years. Regions ou...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This article draws on the concept of spatialisation to better understand the development of a digita...
The Indian media and entertainment industry is one of the fastest growing industry in the world. Ind...
Digital technologies, platforms, and infrastructure have changed how business is conducted in many i...
Entertainment Industrialised is the first study to compare the emergence and economic development of...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The global film industry has witnessed significant transformations in the past few years. Regions ou...
This chapter will look at the origins, present state and key policy issues facing the games industry...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
The digital games industry is a global entertainment business stretching from Tokyo to San Francisco...
Anyone for games? Via the new international division of cultural labour This chapter examines the do...
The paper critiques the focus of creative industries policy on capability development of small and m...