This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS) game. The myriad of possible paths a player could take achieve this goal is derived. From these, the optimal path that the player can follow is found and listed with its relevant required timings step by step with certain reasonable constraints. This is to help to keep the optimization manageable, such that it can be done in a realistic timeframe, using reasonable computational requirements, so that these computations can be done on the average computer used by the potential user. The generated build list gives the player has a solid foundation at the start of the game, in which he or she can then focus their energies into managing and devel...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization fo...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
In this paper we examine the build order problem in real-time strategy (RTS) games in which the obje...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
The aim of this project was to implement a just-in-time hints help system into a real time strategy ...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Strategy games are a field of digital entertainment that has always attracted large audiences of pla...
Planning in domains with temporal and numerical properties is an important research problem. One app...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization fo...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
In this paper we examine the build order problem in real-time strategy (RTS) games in which the obje...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
The aim of this project was to implement a just-in-time hints help system into a real time strategy ...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Strategy games are a field of digital entertainment that has always attracted large audiences of pla...
Planning in domains with temporal and numerical properties is an important research problem. One app...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization fo...