This thesis reports the design and development of a transputer based vehicle simulator capable of a real-time display update rate of 24 frames per second. This involved the development of a prototype using off-the-shelf transputer modules to facilitate feasibility study and simulation of the system performance. The first stage development of the prototype served as a test bed for the various computer graphics processes implemented. Performance measurements of these computer graphics processes were collected and analysed to identify the processing and communication bottlenecks. Besides, processing efficiency due to the allocations of these processes to the various stages in the system was also examined.Master of Applied Scienc
A package of two-dimensional graphics routines was developed to run on a transputer-based parallel p...
This paper presents an overview of the design and development of a real-time (30 frames/sec) simulat...
Parallel programs are characterised by their speedup behaviour. Each parallel program is a collectio...
This thesis reports the design and development of a transputer based vehicle simulator capable of a ...
A Virtual Reality is a computer model of an environment, actual or imagined, presented to a user in ...
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and...
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and...
This thesis describes the implementation of a new analogue circuit simulation program on transputers...
Note:This thesis describes the hardware implementation of a graphics display system dedicated to per...
This paper describes a software development environment currently being built at the University of N...
This thesis presents a unified approach to modeling of parallel architectures and algorithms with sp...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
In computer graphics, rendering is described as the process of converting a description of a scene t...
The use of transputer family microprocessors in hard real-time controlapplications is studied. The t...
This report documents the viability of parallel processing technology for use in Rotorcraft Simulat...
A package of two-dimensional graphics routines was developed to run on a transputer-based parallel p...
This paper presents an overview of the design and development of a real-time (30 frames/sec) simulat...
Parallel programs are characterised by their speedup behaviour. Each parallel program is a collectio...
This thesis reports the design and development of a transputer based vehicle simulator capable of a ...
A Virtual Reality is a computer model of an environment, actual or imagined, presented to a user in ...
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and...
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and...
This thesis describes the implementation of a new analogue circuit simulation program on transputers...
Note:This thesis describes the hardware implementation of a graphics display system dedicated to per...
This paper describes a software development environment currently being built at the University of N...
This thesis presents a unified approach to modeling of parallel architectures and algorithms with sp...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
In computer graphics, rendering is described as the process of converting a description of a scene t...
The use of transputer family microprocessors in hard real-time controlapplications is studied. The t...
This report documents the viability of parallel processing technology for use in Rotorcraft Simulat...
A package of two-dimensional graphics routines was developed to run on a transputer-based parallel p...
This paper presents an overview of the design and development of a real-time (30 frames/sec) simulat...
Parallel programs are characterised by their speedup behaviour. Each parallel program is a collectio...