Studies have shown that post-stroke rehabilitation have the highest chance of recovery and reducing rehospitalisation within the first three months. Rehabilitation is aimed to help stroke survivors to relearn the skills that are lost when the stroke hits them, such as the coordination of the hand movement to perform certain tasks. However, patients always find it boring to perform the repetitive task in the rehabilitation training. Thus, the concept of an escape room game is born whereby the user will have to perform repetitive actions in the game. This is to help the user to perform more repetitive tasks unknowingly while having fun, thus they will not be reluctant to do it. This project focuses on the game development of 4 mini games in a...
This paper describes an interactive application that aims to support the rehabilitation of handwriti...
Stroke is a major cause of long-term disability that can cause motor and cognitive impairments. New ...
A lack of knowledge and skills is an important barrier in the uptake of technology in mental healthc...
Stroke rehabilitation is a challenging process which requires intensive treatments which are time co...
Traditional rehabilitation is a tedious task which typically reduces the patient’s motivation to per...
In this project, our aim is to create a serious escape game implementation for dementia patients and...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Appropriately-designed computer games can improve rehabilitation therapy outcomes by motivating stro...
Stroke is a disease that is deadly because it can cause disability and death in patients. Disabled p...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accom...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
In Australia, about 88% of stroke survivors live at home with disabilities affecting their daily lif...
This paper describes an interactive application that aims to support the rehabilitation of handwriti...
Stroke is a major cause of long-term disability that can cause motor and cognitive impairments. New ...
A lack of knowledge and skills is an important barrier in the uptake of technology in mental healthc...
Stroke rehabilitation is a challenging process which requires intensive treatments which are time co...
Traditional rehabilitation is a tedious task which typically reduces the patient’s motivation to per...
In this project, our aim is to create a serious escape game implementation for dementia patients and...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Appropriately-designed computer games can improve rehabilitation therapy outcomes by motivating stro...
Stroke is a disease that is deadly because it can cause disability and death in patients. Disabled p...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accom...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
In Australia, about 88% of stroke survivors live at home with disabilities affecting their daily lif...
This paper describes an interactive application that aims to support the rehabilitation of handwriti...
Stroke is a major cause of long-term disability that can cause motor and cognitive impairments. New ...
A lack of knowledge and skills is an important barrier in the uptake of technology in mental healthc...