We investigated how popularity and preference affect risk-taking behavior. In study 1, popularity of a game was examined to find out if it affects risk-taking behavior in games. Preference of the game was predicted to mediate this effect such that popularity will increase people’s preference for the game which in turn increases risk taking behavior observed in the game. However, the relationship between preference and risk taking was not found to be significant and preference did not mediate the popularity and risk-taking effect found. Study 2 was conducted to find out if certain types of preferences were better at predicting risk-taking behavior. Results obtained showed that preference for reward significantly predicts risk-taking and thu...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
People differ in their willingness to take risks. Recent work found that revealed preference tasks (...
International audienceThe research considers the influence of Choice (the possibility for the player...
We investigated how popularity and preference affect risk-taking behavior. In study 1, popularity of...
This paper examined the effects of social approval on individuals' risk-taking tendencies with perso...
Many decisions we face are characterized by risk or uncertainty we must make choices prior to knowin...
Many decisions we face are characterized by risk or uncertainty we must make choices prior to knowin...
We examine whether exposure to a more or less risky environment affects people’s subsequent risk-tak...
We explore how risk preferences affect pro-social behavior in risky environments. We analyze a modif...
Are people’s risk preferences influenced by the preferences of others they interact with or observe?...
Purpose: Information technology is associated with psychological and physical risks such as high str...
Purpose: Information technology is associated with psychological and physical risks such as high str...
We explore how risk preferences affect pro-social behavior in risky environments. We analyze a modif...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
People differ in their willingness to take risks. Recent work found that revealed preference tasks (...
International audienceThe research considers the influence of Choice (the possibility for the player...
We investigated how popularity and preference affect risk-taking behavior. In study 1, popularity of...
This paper examined the effects of social approval on individuals' risk-taking tendencies with perso...
Many decisions we face are characterized by risk or uncertainty we must make choices prior to knowin...
Many decisions we face are characterized by risk or uncertainty we must make choices prior to knowin...
We examine whether exposure to a more or less risky environment affects people’s subsequent risk-tak...
We explore how risk preferences affect pro-social behavior in risky environments. We analyze a modif...
Are people’s risk preferences influenced by the preferences of others they interact with or observe?...
Purpose: Information technology is associated with psychological and physical risks such as high str...
Purpose: Information technology is associated with psychological and physical risks such as high str...
We explore how risk preferences affect pro-social behavior in risky environments. We analyze a modif...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
In this paper we conduct a within-subjects experiment in which teenagers go over 256 gambles with re...
People differ in their willingness to take risks. Recent work found that revealed preference tasks (...
International audienceThe research considers the influence of Choice (the possibility for the player...