Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks behaviours are studied extensively and simulations were built upon it. Flock simulations are gathering much interest in recent years, especially in the entertainment industry where this technology can greatly reduce the time and production cost. The Flocking Animation and Modelling Environment (FAME) is a technology developed by Centre for Computational Intelligence (C2I) in NTU. It aims to automate multiple agents in real-time, reacting together as a flock. They have enjoyed some success with Dark Dot. Despite that, much more can be done into FAME to widen and enrich its application towards different genre of games. This project studies on t...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Behavioral animation is a category of computer animation that enables objects to determine their own...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
This thesis presents FAME, a comprehensive Flocking Animation and Modelling Environment tool providi...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
This final year project is the extension of existing project with code name FAME. FAME is a C# langu...
Flocking Animation and Modelling Environment (FAME) is a library that provides simulation and contro...
Flocking behaviour refers to the movement of a group of beings. This behaviour has been widely used ...
Flocking is a pattern of movement that can be observed in nature and emerges from the individual des...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Behavioral animation is a category of computer animation that enables objects to determine their own...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
This thesis presents FAME, a comprehensive Flocking Animation and Modelling Environment tool providi...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
This final year project is the extension of existing project with code name FAME. FAME is a C# langu...
Flocking Animation and Modelling Environment (FAME) is a library that provides simulation and contro...
Flocking behaviour refers to the movement of a group of beings. This behaviour has been widely used ...
Flocking is a pattern of movement that can be observed in nature and emerges from the individual des...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Behavioral animation is a category of computer animation that enables objects to determine their own...