Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. Objective: The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. Methods: We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included r...
This is a protocol for a Cochrane Review (Intervention). The objectives are as follows: To assess th...
International audienceThis systematic review, conducted in accordance with the Preferred Reporting I...
Objectives: To assess the effects of virtual reality environment (VRE)-based educational interventio...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
BACKGROUND: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Extended reality, which encompasses virtual reality (VR), augmented reality (AR), and mi...
This is a protocol for a Cochrane Review (Intervention). The objectives are as follows: To assess th...
International audienceThis systematic review, conducted in accordance with the Preferred Reporting I...
Objectives: To assess the effects of virtual reality environment (VRE)-based educational interventio...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
BACKGROUND: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Extended reality, which encompasses virtual reality (VR), augmented reality (AR), and mi...
This is a protocol for a Cochrane Review (Intervention). The objectives are as follows: To assess th...
International audienceThis systematic review, conducted in accordance with the Preferred Reporting I...
Objectives: To assess the effects of virtual reality environment (VRE)-based educational interventio...