Human computation has been successfully applied to deal with complex issues in our daily life and it has been widely used in the crowdsourcing field. A human computation game refers to the harnessing of human wisdom to address computational problems through enjoyable gameplay and to collect information by motivating players to contribute their efforts to the addressing of problems with the enjoyment as a return. Human computation games are characterized by obvious gamification features, and the virtual reward system is an essential element. Different kinds of virtual reward systems have different influences on users’ perceptions from multiple aspects, including the perceived enjoyability, perceived output quality and perceived effort. Thi...
The purpose of this paper is to draw together theories, ideas, and observations related to rewards, ...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Human computation has been successfully applied to deal with complex issues in our daily life and it...
The popularity of games has motivated their adoption for pursuits beyond entertainment. An emerging ...
There is currently limited understanding of whether and how different amounts and diversity of virtu...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Gamification is being applied more and more to information systems. Many developers apply similar s...
The use of mobile technology is steadily increasing in the modern society. Smartphones and tablets h...
User retention and consistent engagement can be difficult with many applications vying for our limit...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
The present paper examines gamification and which effects the common game mechanics missions, contes...
The purpose of this paper is to draw together theories, ideas, and observations related to rewards, ...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Human computation has been successfully applied to deal with complex issues in our daily life and it...
The popularity of games has motivated their adoption for pursuits beyond entertainment. An emerging ...
There is currently limited understanding of whether and how different amounts and diversity of virtu...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Gamification is being applied more and more to information systems. Many developers apply similar s...
The use of mobile technology is steadily increasing in the modern society. Smartphones and tablets h...
User retention and consistent engagement can be difficult with many applications vying for our limit...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
The present paper examines gamification and which effects the common game mechanics missions, contes...
The purpose of this paper is to draw together theories, ideas, and observations related to rewards, ...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...