Advancement in media of communications has been studied thoroughly by researchers and its applications are used attentively by companies in the software industry. Skype, for example, was widely known and used by people as the frontier of voice and video call through internet, which helped connecting people and building relationships irrespective of distance. Not only that, many other applications including Google Hangouts, Discord, and Zoom had shown their attractions in this line of business and provided their own service along with their own unique features. In this project, it aims on creating a new experience in video call which is known to be absent in those mentioned software applications. Particularly, this project is to de...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
A user of a virtual reality (VR) application uses a head-mounted display (HMD) to view VR content, s...
Teleconferencing has made tremendous progress since it was first introduced. From audio conferencing...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
to provide a radically new video communication experience by seamlessly merging participants into th...
The objective of this creative component is to design and develop a mixed reality telecommunication ...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Immersive telecommunication is a new challenging field that enables a user to share a virtual space ...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
Telecollaboration involves the teleportation of a remote collaborator to another real-world environm...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Teleconferencing is becoming more and more important and pop-ular in today’s society and is mostly a...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
A user of a virtual reality (VR) application uses a head-mounted display (HMD) to view VR content, s...
Teleconferencing has made tremendous progress since it was first introduced. From audio conferencing...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
to provide a radically new video communication experience by seamlessly merging participants into th...
The objective of this creative component is to design and develop a mixed reality telecommunication ...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Immersive telecommunication is a new challenging field that enables a user to share a virtual space ...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
Telecollaboration involves the teleportation of a remote collaborator to another real-world environm...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Teleconferencing is becoming more and more important and pop-ular in today’s society and is mostly a...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
A user of a virtual reality (VR) application uses a head-mounted display (HMD) to view VR content, s...